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Pretty decent Car Animations in Blender // Launch Control 1.3

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DanielVesterbaek writes:

Real-time, Realistic Car Animation just got Upgraded!

A new version of Launch Control ready and this time it's packed with new features:

  • New Preset Animations (Race Tracks and Drifts)
  • New Animation Handles:
    - Drift offset Handle for improved drifting
  • New Rig Functions:
    - Steering Lock - Adds realism when drifting/doing spin-outs!
    - Suspension Clip/Clamp - Auto adjust body, when wheels are pushing through it
    - Live/single rear Axle - Make your car act like a true 4x4
  • New UI Functions:
    - Quick Tag Tool! - Allows even faster auto rigging
    - Animatable PostFX - PostFX were already powerful, but now you can even animate them!
    - Improved "Rig Setup Mode" for replacing wheels and body parts after rigging the car
    - Improved FBX workflow
    - Made it possible to export "animation assets" to UE 5 - Resulting in faster iteration speed and the possibility to make "animation libraries" for your model.
    - Rebase bones for connecting "static meshes" to your LC rig in UE 5

 

New Discord Community!
Connect with other 3D automotive animators in a freindly community! Learn from each other and work on projects together!
Join the Discord here

There is still time!!
Right now, we are running a discount. To get 25% OFF, use "launchonethree" on the BlenderMarket page:
(Promotion ends on the 4th of June - 1-seat license)

About the Author

Daniel Jensen

Hey! I am a 3D artist and a Blender fanboy! Blender is like the Swiss Army Knife of editing software. Modeling, compositing, editing, sculpting, essay-writing - It does it all. Well, getting off track... I am mostly working with hard surface stuff like automotive rendering and product visualization, but I also do sculpts and environments from time to time.

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