You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Behind the Scenes: Ninja Turtles



Hello everyone, I am Jihairwik, and I work in a mechanical workshop where I manufacture parts in France.

I use Blender as a hobby to model characters and scenes. Thanks to 3D, I am able to create things that I like when I'm not skilled at drawing, and Blender is cool to use.


For inspiration, I decided to create my version of the Ninja Turtles after learning that a movie will be released this year. 

I started with one turtle to see what it looks like, and then I created the other three turtles and some additional characters.


For the modeling of the character, I first block out with simple volumes and booleans.

When I'm satisfied with the proportions, I use the Quad Remesher add-on to do the retopology, which gives me my low-poly version:

I then add the sculpt details using a Multiresolution modifier, which gives me my high-poly version:

For clothing, I use Marvelous Designer because it is fun to use and, in addition, the results are always better than I hoped!

Below is the clothing of the character, Master Splinter:

And here is the clothing of the character, April O'Neil:


When all the meshes are done, I use Rigify to set up the armature. I recommend the tutorials by CGDive on YouTube for using it.

Moreover, for those who have rigging problems with globular eyes, thanks to Hollowpixel, here is a solution: 


First, I create UV on my low-poly model (not low enough, I confess):

For texturing, I use Substance Painter in a basic way. I bake my maps with both my low-poly and high-poly models. I try to create a lot of color variations.

Here's my Cycles setup for textures in Blender.

Here are all the character models, I made:


For the final scene, I have linked all the characters/objects in one scene, which is very convenient for management and any updates.

For compositing, I currently use Luminar, but I plan to try the Blender compositor in the future. I apply a LUT for color grading, vignetting, and grain.

RENDER - Ninja Turtles

I hope someone finds this helpful, and I want to express my gratitude to all the people who create tutorials on YouTube and other platforms. Without them, I would still be playing with the default cube.

Thanks and have a nice day!

About the Artist  

Jihairwik, a half-old man who thinks 3D is cool.


About the Author

Avatar image for Alina Khan
Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a student, freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.