INTRODUCTION
Hello everyone! I'm Galazi and I'm a self-taught artist from Taiwan.
My first field of study was film editing and then I started to get into 3D. I started learning 3D from CG Fast Track and have been studying for almost a year and a half now, currently focusing on making environmental art.
INSPIRATION
Usually, I get my inspiration from Pinterest, ArtStation, and Instagram and throw in references that I find into PureRef.
But since I've already made a few forest scenes, I didn't look for references this time but used my previous experience and went straight into Blender.
PROCESS
I only used Blender for this time, including scene production lighting and post-composition.
At first, I just wanted to play with some ideas without too specific a theme. The light source would be a triangle.
ASSETS
I did not model this work myself. I used Forestation and BagaPie Assets to fill the environment.
The grass and rocks on the ground were scattered with the Geometry node made before.
LIGHTING
At first, I used a triangle as a light emitter but for this scene, triangles were not well adjusted so I changed the shape.
The concept of object luminescence comes from Max Hay's tutorials on YouTube.
I used a blue lamp because I wanted to create a night atmosphere for this scene.
But for a night scene, only one lamp and one object to emit light is not enough.
So I decided to put a light under the main focus to make more details of the plants visible, and added principled volume.
- Blue light 1000W
- Orange light 500W
Principled volume shader
POST-PROCESSING
I use Compositing for glare, color adjustment and vignette, and all my post-production adjustments were done in Blender.
DEEPEST
Thank you so much for reading this. I hope you learned something useful!
Have a nice day!
About the Artist
Galazi, a freelance 3D artist, currently focusing on environmental art.