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Game Engines - Tris vs Quads Explained

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SkywolfGameStudios writes:

Often there is confusion seen all the time about why Meshes exported and used in Game Engines are Triangulated. In this video I am going over this briefly to clarify it. However, if you don't want to wait around, the answer is quite simple, it's meant for faster and more efficient Rendering so that the engine can better handle many meshes instead of just a few.

About the Author

Kade Markoux

I'm Kade, the Indie Game Dev of Skywolf Game Studios powered by UnrealEngine & Blender and I have been a long-time developer since 2011. Currently I am working several projects namely the upcoming soon-to-be-released on Steam #BattleForte Game. ?http://Skywolfgamestudios.itch.io ?http://patreon.com/skywolfgamestudios ?http://Allmylinks.com/skywolfgamestudios

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