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Blender Conference 2022 Recap: Day 2

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It's the second day of the Blender Conference, and I have already memorized my way there. The last few minutes of the walk are the most exciting, especially when I glimpse the two giant "Bcon22" banners waving over the hyped Blenderheads getting into the building: I'm back at the wonderful alternate universe that is the Blender Conference.

The air at the Felix Meritis was still filled with the almost palpable energy and excitement of the first day, but it was joined by another feeling: One of determination. Determination to attend all the great talks, to network, share, discuss, build, and determination to make the most out of the precious time we have together. Determination to find the developers we missed yesterday, after spending all night before ruminating over the best way to approach a subject you've been thinking about for months and years with them, to work together to make Blender better.

Among the dozens of amazing talks that happened today, the "Future of Character Animation and Rigging" talk showcased the trademark bcon mix of excitement, ambition, and community, but make sure to check them all out on Blender's youtube channel! A special effort was made for all the talks to be uploaded in high quality and within an hour of them happening at Bcon

Being all-in about Blender's future means being all-in about its community right now, and the photo booth is a fun way to immortalize that shared passion:

The animation film festival also finished tonight, with the winners of the Suzanne Awards being announced. All participating films are available in full online, check them out and support their Blender creators if you haven't already!

I was planning on ending today's post here, but then I discovered that the Blender party never ends, with music and vjaying done by Simon and Andy.

The end once again eluded me as groups of blenderheads formed and went to separate parts of the city to continue their evening.

At that point, I was ready to go home, write this small post and rework a couple of my slides before tomorrow's talk. Sitting here writing this, smiling at the funky photoshoot pics, thinking about printing and framing my selfie with Ton, and remembering the incredibly stimulating talks I had today gives me hope as a Blender fan, as an artist, and as a human. I belong to a community driven by passion, ingenuity, and most importantly, kindness. I think Ton summed it up best yesterday:

Hello, this is your friendly neighborhood Blendernation editor here, Mario Hawat. I'm currently at the Blender Conference 2022, and this is a post in a series chronicling my time there. Check out the full series on this link.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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