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Blender Developers Meeting Notes: 10 October 2022

2

Announcements

  • Blender LTS update: Blender 3.3.1 LTS brings 74 fixes since its initial release, while Blender 2.93.11 LTS addresses 13.

Modules & Projects

New Features and Changes

Animation

  • Expose “mute” for drivers in their properties UI (commit) (Sybren A. Stüvel)
  • Armature modifier: Skip non-deforming vertices in Multi-Modifier mode. (commit) (Alexander Gavrilov)
  • Update tooltips to be more readable (commit) (James)

Curve

  • Increase max of NURBS order U/V (commit) (Campbell Barton)
  • Retain active curve after point deletion (commit) (Laurynas Duburas)

Mesh

  • Multithread some boolean domain interpolation logic (commit) (Iliya Katueshenock)
  • Skip some domain interpolations for single values (commit) (Iliya Katueshenock)

Render

  • Access geometry node instance attributes. (commit) (Alexander Gavrilov)
  • Support accessing attributes of View Layer and Scene. (commit) (Alexander Gavrilov)

Grease Pencil

  • Allow adjusting fill tool extend lines with tablet middle mouse button (commit) (Antonio Vazquez)
  • New modifier icons for Envelope and Outline modifiers (commit, commit) (Antonio Vazquez)

Sculpt

  • Raise PBVH leaf size limit to 400 for dyntopo (commit) (Joseph Eagar)

Geometry Nodes

  • New Sample UV Surface node (commit) (Jacques Lucke)
  • New Set Curve Normal node (commit, commit) (Johnny Matthews)
  • Add soft min for points node radius input (commit) (Hans Goudey)
  • Rename Control Point Neighbors Node (commit) (Hans Goudey)
  • Change order of outputs in topology nodes (commit) (Hans Goudey)

Cycles

  • Add option to bake specular from active camera viewpoint (commit) (Phoenix Katsch)
  • Slightly improve performance for oneAPI backend (commit) (Nikita Sirgienko)

Import/Export

  • Support Presets in Alembic, Collada, OBJ, STL, USD importers (commit) (Aras Pranckevicius)
  • OBJ
    • Add global scale factor import setting (commit) (Aras Pranckevicius)

Viewport

  • Split ViewProjectionMatrix in order to increase precision (commit) (Clément Foucault)

Linux/Wayland

  • Enable WAYLAND by default (commit) (Campbell Barton)
  • Show the windowing environment in the “About” splash (commit) (Campbell Barton)

Miscellaneous

  • Vector Math: Unroll vector loops for better performance on GCC (commit) (Hans Goudey)
  • Images
    • Remove option to choose between BW/RGB/RGBA for multilayer EXR save (commit) (Brecht Van Lommel)
    • Improve Save As Render tooltip, hide option when saving render result (commit) (Brecht Van Lommel)
  • Translation
  • Preferences
    • Support loading factory settings only for app-templates (commit) (Campbell Barton)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. NURBS curves, so useful and easier to use than Bezier, at last are receiving more attention, which is good. Follow this way as i.a. max U and V order input hitherto seemed more of a NURBS demo.

  2. is there no modul for dev. the modelling Editor...?
    since a year nothing new ..is Editor dev.now death?
    last week we buy a add ons for a simple feature like edge offset. or try to to use selec. group add on
    ( forgotten tools) but it doesnt work for 3.4...
    last year we as a small team try to switch to blender but the no edit modifier logic or the endless hassle with selecting crease,or bevel edges holding edges destructiv erasing cost so much time our Master company switch back send use Licens for 3dmax and now we win 3 4 days per month while we have non destructiv fast selection edit workflow back...

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