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Blender Developers Meeting Notes: 3 October 2022



  • Miguel Pozo, NPR enthusiast, starts a development grant remotely to help the GPU/Viewport module.
  • Weizhen Huang, rendering researcher and developer, start a 3-month internship at the Blender HQ to help the Cycles module.


Modules & Projects

New Features and Changes


  • Normal-based automasking modes (commit) (Joseph Eagar)
  • Cavity Automasking Mode (commit) (Joseph Eagar)


  • Add Path Guiding on CPU through Intel OpenPGL (commit, commit) (Sebastian Herhoz)
  • Add optional per-kernel performance statistics (commit) (Nikita Sirgienko)
  • Tweak inlining policy on Metal (commit) (Michael Jones)

Geometry Nodes

  • Viewport preview and attribute overlay (commit) (Jacques Lucke)
  • Curve and mesh topology access nodes (commit, commit, commit) (Hans Goudey, Johnny Matthews)

Grease Pencil

  • New Chain mode for Time Offset modifier (commit) (Aleš Jelovčan)
  • New Outline modifier (commit) (Antonio Vazquez)
  • Tweak visual aids for fill tool (commit, commit, commit) (Antonio Vazquez)

User Interface

  • Support opening backup .blend files via drag-drop (commit) (Pablo Vazquez)
  • Support batch renaming action clips (commit) (Iyad Ahmed)
  • Add preference to disable touchpad multitouch gestures (commit) (recht Van Lommel)
  • Asset Browser
    • Add slider UI to pose blending (commit) (Angus Stanton)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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