Make Realistic Pokemon using Blender – Oddish

Jamie writes:

G’day Blenderheads,

In this video we’ll be creating a realistic version of the Pokemon ‘Oddish’ in Blender. We’ll achieve this through polygon modelling a base mesh (so there’s no need for retopology – yay!), sculpting high resolution details and a variety of procedural and hand painted textures – all done inside Blender!

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