Make Realistic Pokemon using Blender – Oddish
Jamie writes:
G’day Blenderheads,
In this video we’ll be creating a realistic version of the Pokemon ‘Oddish’ in Blender. We’ll achieve this through polygon modelling a base mesh (so there’s no need for retopology – yay!), sculpting high resolution details and a variety of procedural and hand painted textures – all done inside Blender!
