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Make Realistic Pokemon using Blender - Oddish


Jamie writes:

G'day Blenderheads,

In this video we'll be creating a realistic version of the Pokemon 'Oddish' in Blender. We'll achieve this through polygon modelling a base mesh (so there's no need for retopology - yay!), sculpting high resolution details and a variety of procedural and hand painted textures - all done inside Blender!

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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