Richard van der Oost writes:
We rendered a massive project of 40,000 animations (8 million frames) in 3 days. An average pc would take around 7 years to do this.
It's been the most challenging project we've done since the dawn of our render farm, but it was a lot of fun as well and we learned a lot!
Here is more information about the project, and how we managed everything.
1 Comment
If we're saying exactly 7 years, that's 220,752,000 seconds. And if it's exactly 8 million frames, that's 27.6 seconds per frame, for the average computer.
For the uber-cluster, exactly 3 days translates to 259,200 seconds, and instead of seconds per frame, we're rendering at 30.86 fps.
Cycles? Eevee? Resolution? End product animation FPS?
If 8M frames and 24 FPS, that's 92.6 hours of animation, and if 40k animations, that's 8.3 seconds per animation. I expect they could split it among a dozen screens at an exhibit and randomize/loop using VLC and have almost 8 hours of unique content.