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How to use Light Groups (Blender 3.2 alpha)

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Pierre Schiller writes:

Light Groups create a linked list of your lights in the scene as VIEW LAYER passes in the compositor. This is a new feature in Blender 3.2 alpha by @Bone-Studio

THIS IS CURRENTLY WORKING ON CYCLES ONLY. Adjust your denoise and samples accordingly!
Check out how to set up Light Groups in under a minute.

We hope to see this in EEVEE, soon! 🌟

About the Author

Avatar image for Pierre Schiller
Pierre Schiller

I´ve been working in commercial advertisement since 2K. I specialize in 3D and VFX animation. You can visit my website: http://www.3dcinetv.com to check out my portfolio.

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