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Blender 3.2 Gets Light Groups!

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One of Blender's most requested features has just made it into the Blender 3.2 alpha: Light groups! Light groups are a powerful system allowing the generation of user-determined lighting passes, which can include scene, environment, and material lights. This allows for huge flexibility at the compositing stage.

The long-awaited and game-changing feature was a collaborative effort between many developers, notably Alex Fuller the original developer of the patch, and Lukas Stockner who polished and submitted it.

Here is a video of me quickly trying this feature out to showcase the power and versatility of light groups:

Download the latest Blender daily build from the link below and try it out!

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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