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Blender Studio's Asset Pipeline 2022

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Blender Studio's TD Paul Golter has shared a post on the Blender Studio Blog outlining the evolution of the studio's asset pipeline, which was the result of months of design and R&D.

The post goes extensively over the new elements of the asset pipeline, including versioning, task layers, asset states, and more. Here is a graphic from the article summarizing the whole new system:

This latest post is part of Blender Studio's push to refine and publish its pipeline tools, which can all be found under the "Pipeline and Tools" tab on the Blender Studio website.

Check out the post and download the addon and all related files on the links below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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