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Texturing in Substance and Blender

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Jamie writes:

Hey Blenderheads,
Part 2 of my 'Sculpting Charmeleon' series in now out. In this video I'll walk you through UV unwrapping and baking displacement maps in Blender, before moving over to Substance Painter to create the texture maps. We'll also cover UDIMs and how to work around some of Blender's current limitations.

If you missed the first video, you can catch up here:

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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