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Upcoming Improvements to Blender's Sculpt/Paint Module


Blender's sculpt mode has witnessed a revival over the past couple of years, thanks to the efforts of diligent developers and contributors. In a post on the Blender Developers' blog, Joe Eagar goes through the module's upcoming improvements and targets ahead.

The sculpt mode's development had been taking place in a separate branch for most of 2021, and in this post, Joe shares the main features about to be adopted into the main releases of Blender in the coming months:

Painting vertex colors has been overhauled

Improved Edge Boundaries preservation when smoothing as well as in Dyntopo

Improved "Enhance Details" brush

Full support for sculpting while previewing with Eevee:

Dragon image CC-BY-SA Daniel Bystedt

And more! Check out the full post on the link below for a more detailed look at the features mentioned above and at what is planned beyond that:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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