Upcoming Improvements to Blender’s Sculpt/Paint Module

Blender’s sculpt mode has witnessed a revival over the past couple of years, thanks to the efforts of diligent developers and contributors. In a post on the Blender Developers’ blog, Joe Eagar goes through the module’s upcoming improvements and targets ahead.

The sculpt mode’s development had been taking place in a separate branch for most of 2021, and in this post, Joe shares the main features about to be adopted into the main releases of Blender in the coming months:

Painting vertex colors has been overhauled

Improved Edge Boundaries preservation when smoothing as well as in Dyntopo

Improved “Enhance Details” brush

Full support for sculpting while previewing with Eevee:

Dragon image CC-BY-SA Daniel Bystedt

And more! Check out the full post on the link below for a more detailed look at the features mentioned above and at what is planned beyond that:

Advertisement