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A Brief History of Parallax


yogyog writes:

After looking at ways of bringing 2D into your 3D scenes, I now look at Parallax - or how to impersonate 3D camera moves within 2D animation.

Why? Because it's an important part of animation and computer graphics history!

No Blendrgrid this time - Perspective Tricks is going on to look at Perspective in general - but it should still be of interest to you Blenderheads.

Also - as a bonus:



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