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Using a Cage for Perfect Baking


Jan van den Hemel writes:

When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.

About the Author

Avatar image for Jan van den Hemel
Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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