Jan van den Hemel writes:
When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.
Jan van den Hemel writes:
When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.