MichaelProstka writes:
FINALLY! New functionality added to Blender 3.1 Alpha (and newer) makes Geometry Nodes WAY better than anything I could ever make (I've been working on a standalone instancing app since 2017). Most of my fun math graphics are point clouds from Mandelbulb3D, J-Wildfire, and photogrammetry scans gone horribly bad. Until now, importing said clouds has involved a lot of heavy lifting. We needed a custom PLY importer to get those fluffy colored point clouds into Blender - and now we do. I was able to tweak the stock importer to now import ALL ply models as point clouds.
Sometimes when you tilt at a windmill long enough, the windmill yields :)
Note: Until I get the script correctly packaged as an addon, it will be necessary to replace the stock import module with the new one. See the Install.pdf file for more detail (its really easy).
2 Comments
Big update coming this week.
Don't know if you're capable of helping..?
But I have a very important problem to solve..
I have a point cloud and need it converted to a simplified spline path..
Not much of a programmer, but I use cinema 4D and blender when I need to..
Refs
https://stackoverflow.com/questions/64911820/fit-curve-spline-to-3d-point-cloud