Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

4 Modeling Tips for Animation Ready Models

1

Johnson Martin writes:

You just sculpted a new character concept, retopologized it, and added an armature…but then you move a bone and realize that your topology just doesn’t work as you’d hoped it would. Organic, stretching surfaces such as skin require carefully crafted topology that deforms well in a wide range of poses. Accounting for this variability is not an easy task, especially if you’re not skilled in animation or used to working with characters.

So, with this in mind, I’ve prepared a few tips from my own experiences of modeling for animation. With some practice, your topology may be able to work just as well when animated as it does when in a T-pose.

Read more here.

About the Author

Johnson Martin

Hi, I'm Johnson. . I run Topology Guides, a blog about tips and tricks for 3d modelers. I'm also a primary contributor to the Digital Life 3D project creating virtual animals for use in science and education.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×