Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Creating Realistic Car Headlights with Eevee

1

Addon developer and lighting expert Martins Upitis has made a thread on his Twitter account detailing his technique for getting realistic physically-based car headlights in Blender's Eevee.

This thorough breakdown discusses Martin's techniques to mitigate Eevee's limitation when handling refraction and reflection on the same material, a disposition that perfectly fits the car headlight scenario.

Martins splits the refractive and reflective properties of the glass into separate shaders, and uses a mix of Refraction, Glossy and Transparent BSDFs to achieve the desired effect.

Martins is most known for his very successful lighting addon "Physical Starlight and Atmosphere", but he frequently shares his insights into lighting and shading techniques on Twitter. Give him a follow to check out this full thread and keep up to date with his future breakdowns!

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×