Todor Nikolov writes:
In this two-part series, I show how to:
- rig and prepare any character for export to Unity
- use correct FBX settings in Blender that produce predictable results in Unity
- import FBX into Unity and adjust its settings
- finally, set up the imported rigged mesh as a third-person character
Note that we'll be using Unity's "Generic" Animation type. While "Humanoid" has some interesting features for human-like characters, Generic is also very important as it allows us to create any type of creature in our games.
I'll handle "Humanoid" in a separate video.