Blender to Unity: Full workflow for Generic Characters

Todor Nikolov writes:

In this two-part series, I show how to:

  • rig and prepare any character for export to Unity
  • use correct FBX settings in Blender that produce predictable results in Unity
  • import FBX into Unity and adjust its settings
  • finally, set up the imported rigged mesh as a third-person character

Note that we’ll be using Unity’s “Generic” Animation type. While “Humanoid” has some interesting features for human-like characters, Generic is also very important as it allows us to create any type of creature in our games.

I’ll handle “Humanoid” in a separate video.

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