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Robot Rigging (Part 3 - Bone Constraints)

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Jan van den Hemel writes:

Now that the rigid parts of the robot are parented to bones, we can move the robot parts by rotating them freely in Pose Mode. However they should only rotate on one axis each, and for that we’ll need to use Bone Constraints.

About the Author

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Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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