Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: 9 August 2021

0

Notes for weekly communication of ongoing projects and modules.

Modules & Projects

Rendering:

Geometry Nodes:

  • Jacques Lucke will be in Amsterdam this week for another geometry-nodes workshop.
  • The main goal is to move on with the attributes proposals.
  • Current prototypes:

New Features and Changes

USD

  • Add USD importer (commit) (Michael Kowalski)

Asset Browser

  • Use the active material slot when dropping a material on an object (commit) (Jeroen Bakker)
    • Add tooltip for material drag and drop (commit) (Jeroen Bakker)
  • User interface improvements
    • Proper context menu for assets (commit) (Julian Eisel)
    • Header adjustments to be specific to the asset browser (rather than the file browser) (commit, commit) (Julian Eisel)

Grease Pencil

  • Brush option to define Caps type (commit, commit) (Antonio Vazquez, Matias Mendiola)
  • Select Random operator (commit) (Antonio Vazquez)
  • Add Merge Layer to the default keymap: Shift+Ctrl+M (commit) (Antonio Vazquez)

Geometry Nodes

  • Select by Handle Type Node (commit) (Hans Goudey)
  • Curve Set Spline Type (commit) (Johnny Matthews)
  • Add more warnings for out of bounds parameters (commit) (Eitan)

Rigging

  • Action Constraint: Add Split Channels Mix choices from Copy Transforms (commit) (Alexander Gavrilov)

Cycles

  • More flexible GI Approximation AO distance control (commit) (Sergey Sharybin)
  • Make object Fast GI Approximation panel a subpanel of Shading (commit) (Brecht Van Lommel)
  • Move Cycles visibility, holdout and shadow catcher properties to Blender (commit) (Brecht Van Lommel)

User Inferface

  • Improve the font display name for text objects (commit) (Harley Acheson)
  • Add the option to draw viewport normals with a constant length (commit) (Piotr Makal)
  • Add light count to viewport statistics (commit) (Falk David)
  • Make loop-cut tool drawing consistent between the active tool gizmo and the operator (commit) (Anthony Edlin)

Mesh Editing

  • Support N-gons in the laplacian smooth edit mode operation (commit) (Campbell Barton)
  • Improve performance by Tag normals dirty instead of calculating (commit) (Hans Goudey)

VR Support

  • Action map support for XR controller input (commit) (Peter Kim)

Video Sequence Editor

  • Allow Wingdings and Symbol Fonts (commit) (Harley Acheson)

Python API

  • Library Overrides
    • Add removal of properties and operations to RNA API (commit) (Bastien Montagne)
    • Add RNA API to reset / delete overrides (commit) (Bastien Montagne)
    • Add python API function to update override operations (commit) (Jeroen Bakker)
  • Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d() (commit) (Gottfried Hofmann)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement