Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Jupiter's Eye / Warping Procedural Materials

0

CBaileyFilm writes:

In this tutorial we cover how to use math nodes to warp a procedural texture. We also look at how to create a gas giant with soft falloff and animatable banding. Let's get into it!

 

About Author

I create groovy sci-fi tutorials for the world's greatest 3D software: blender! I also make commercial content for clients around the globe.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement