virtualrepublic writes:
Hi Blender fellows,
I came across Pwnisher's "Dynamic Machines" challenge while experimenting with Blender's Geometry Nodes in 3.0 Alpha with Cycles X. That's where my contribution came from. The Chrome sphere falls into the box at 5cm but then needs to be scaled to Donkey Kong's layout. In the end, it scales back to 5cm before falling out. In doing so, I integrated the ball into the gameplay and also had to extend the graphics down with some animation done in After Effects. Unfortunately, it's not entirely clear from the rules whether you're allowed to scale the sphere down or change it. At least in the Blender template scene, it says "YOU CAN CHANGE".
The Donkey Kong gameplay and the background are completely converted into geometry by geometry nodes using picture sequences. The box was the template scene where I added textures, the analog joystick, and buttons.
I am on holiday actually but I have my XMG NEO 15 laptop with me connected with my mobile flat rate (what a time to be alive). This is a pure beast with an RTX 3080 16GB VRAM. The Geometry Nodes created a heavy scene that eats up 12 GB of the VRAM. Render time per frame approx. 3 minutes with 512 samples, Adaptive Sampling, and OIDN denoiser.
Even if I get disqualified to a GAME OVER it was worth participating. A lot of new things were learned since I started with my AMIGA 1000 in 1987. Learning never stops in this profession. 😉
Enjoy!