One of the world's largest computer graphics conferences, Siggraph, is right around the corner, and among many an awesome presentation, Nvidia will be hosting a session on interactive volumes in NanoVDB in Blender.
NanoVDB makes volume rendering more GPU memory efficient, which means larger and more complex scenes can be interactively adjusted and rendered with #NVIDIARTX accelerated ray tracing and AI denoising.
? : https://t.co/3BoLpY5aZs#SIGGRAPH2021 @Blender pic.twitter.com/j1HWA2G4mk
— NVIDIA Design & Visualization (@NVIDIADesign) July 27, 2021
Cycles received its NanoVDB implementation late last year, with volume memory usage being reduced up to three times on production scenes. Nvidia also released a video showcasing its NanoVDB tech and touting the huge benefits to be gained from leveraging the vast power of GPUs to optimized volume rendering. More specifically, a lower memory footprint means the ability of rendering and denoising bigger and more complex volume assets on the GPU without crossing the precious Vram limit.
Check out the tweet and link below to know more about what Nvidia has in store for Siggraph, and register for their sessions and demos.
Join us at #SIGGRAPH2021 August 9-13 to explore the latest innovations in research and AI for graphics.
Experience how AI is transforming the future of graphics, design, and simulation, from interactive collaboration to creative tools.
Register today! https://t.co/NL8edBx0KY
— NVIDIA Design & Visualization (@NVIDIADesign) July 19, 2021
2 Comments
when is this session...I didn't see it in the program or on NVidia's site?
there was no session on nano vdb and blender