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Nvidia to Hold Siggraph Session on Interactive Volumes in NanoVDB in Blender

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One of the world's largest computer graphics conferences, Siggraph, is right around the corner, and among many an awesome presentation, Nvidia will be hosting a session on interactive volumes in NanoVDB in Blender.

Cycles received its NanoVDB implementation late last year, with volume memory usage being reduced up to three times on production scenes. Nvidia also released a video showcasing its NanoVDB tech and touting the huge benefits to be gained from leveraging the vast power of GPUs to optimized volume rendering. More specifically, a lower memory footprint means the ability of rendering and denoising bigger and more complex volume assets on the GPU without crossing the precious Vram limit.

Check out the tweet and link below to know more about what Nvidia has in store for Siggraph, and register for their sessions and demos.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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