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Hand-picked Blender Art #38

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Today's collection is a celebration of Blender users' modelling prowess, whether it hardsurface metallic beasts, fine-tuned Italian sports cars, or mesmerizing stylized characters and more!

Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

 
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Danny Mac - Pandora

Starting up today's roster of modelling masterworks is Danny Mac's "Pandora", a mesmerizing stylized character bust done entirely in Blender. Danny Mac is a well known and much-beloved member of the Blender community, thanks to the wealth of educational content available on his youtube channel. This artwork itself is accompanied by a video outlining the process of making it and can be found below. Check out his Artstation post for more clay renders of this piece and more.

P Torinno - Salt Tears

Next up is P Torinno's "Salt Tears" an environment piece shining by its use of colors and by the artist's great modeling work on the ships and the island in the distance. The island's topology is stylized to perfectly match the illustration look the artist was aiming for, with them painting over the 3D render to finish up the scene. Check out their Arstation post for a behind-the-scenes look at the color explorations and concept art behind the work, as well as a closer look at the models.

JakeArt - Military Spider

JakeArt's "Military Spider" is a hard surface beast, one done entirely in Blender. The ground used in the render is a Quixel asset, while the spider itself was modeled by JakeArt. The final artwork was rendered in Cycles X. Check out his Blender Artists' post for more renders of this piece.

Nastya Zhilan - Butcher

Next up is Nastya Zhilan's "Butcher" a beautiful mechanical pastiche. Based on a concept by Longque Chen, the "Butcher" character was modeled entirely in Blender, with the texturing being done in 3D Coat. The stylized texture work and clean colorwork give the final model an incredibly sharp and readable feel, one that can be explored thoroughly in the Sketchfab player above.

Dimitri Gregorio - Ferrari 330 P4

Last but not least is Dimitri Gregorio's incredible modeling and shading work on his "Ferarri 330 P4" model. Modeled and textured entirely in Blender, Dimitri managed to capture the magic of this iconic car both by his painstaking modeling work and his great shading and lighting finish. Check out his Arstation post for more close-up renders of the model.

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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