Sprite Fright's rigger Demter Dzadik has shared a blog post on the Blende Cloud outlining the strides Blender has made in viewport performance, specifically when it comes to animated characters.
Rigger Demter Dzadik talks scene and rig performance in Sprite Fright -- and reveals just how fast Blender has become. ?https://t.co/cbonJ4ooHf#b3d
— Blender Studio ? (@BlenderStudio_) April 20, 2021
In this post, Demter shares that viewport performance was one of the earliest purported goals of Sprite Fright's development. He also posted benchmark results showcasing that on a decent machine, Blender was able to display a single animated character at the capped 24 FPS. Adding more scene elements and rigged characters affects the framerate, but the days of tear-inducing 1 and 2 FPS seem to be in the rear-view mirror.
Check out the benchmarks and a more in-depth look at the results in the Blog Post below: