Procedural Textures – How to get random values in Array duplicates

Sanctus writes:

Procedural texures and Arrays

When you have different objects you can use the random output of the object info node to get a different value for each duplicate, but on arrays that doesn’t work because they are all the same object. I found this method to force a random value per array duplicate and I wanted to share it with you. I hope you find it useful!

Thanks for watching

Advertisement