DanielGrove writes:
In this video I share my favorite and most used tricks for UV unwrapping, materials, and textures in Blender.
00:50 Scale textures using the 2D cursor
03:27 Limit UV to image border
04:59 Wrap an image around a sphere
07:07 Combine multiple textures
09:15 1 UV map 2 different outcomes
11:16 Use procedural to mix textures
14:54 Use texture to deform a mesh
25:01 Add transparency with a mask
31:39 Add a glowing wireframe on top
33:49 UV variation across objects
36:33 3D paint your own mask for rust