100% Procedural Cloud in Cycles

Jamesy writes:

After being inspired seeing Kent Trammel do this in eevee, I thought I’d explore doing something similar in cycles, and here it is!

This tutorial, aimed at beginners (mainly cause I still consider myself to be one) will allow you to create a realistic cloud in blender, rendered in cycles.

It covers;

  • Texture coordinates and how they’re manipulated using noise to great effect
  • The gradient shader in cycles, its quirks and how to optimise it for clouds
  • A modelling technique using noise to do something similar to subdivision in meshes, but with texture data
  • Using the principled volume shader and optimisations to make it faster or get higher quality results

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