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Blender is Looking for a Senior Rendering Software Engineer


Blender has just posted a new job offer for the position of Senior Rendering Software Engineer.

The responsibilities of this position include working directly with Rendering Module Lead Brech Van Lommel, to shape the future of Cycles and Rendering in Blender. They will also be responsible to actively contribute to daily patches and fixes.

As the chairman of the foundation himself puts it, they are looking for the best of the best! If you think you fit the bill or know someone who does, check out the link below for the detailed job listing and information on how to apply:


About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.


  1. I know he wont join but should try to get in contact with the Fstorm render developer.
    I know, I know, its a render engine for 3ds max, its unbiased and only works with GPU, but Andrey Kozlov created a great render engine from scratch, he is really active with the community and implemeting ideas and feedback really fast, while trying to optimize the engine on every update. Have a look

  2. Please guys find a talent and implement some light caching techniques because Cycles is so slooooow on indoor scenes.

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