Blender has just posted a new job offer for the position of Senior Rendering Software Engineer.
Blender is looking for a Senior Rendering Software Engineer to help improve and maintain the Cycles path tracing renderer, and the overall Blender rendering workflow. https://t.co/6rJQMmksLe #b3d #DevFund
— Blender (@Blender) February 2, 2021
The responsibilities of this position include working directly with Rendering Module Lead Brech Van Lommel, to shape the future of Cycles and Rendering in Blender. They will also be responsible to actively contribute to daily patches and fixes.
We need the best. That person will help shaping the future of rendering! Ambitious top talents will be appreciated.
— Ton Roosendaal (@tonroosendaal) February 2, 2021
As the chairman of the foundation himself puts it, they are looking for the best of the best! If you think you fit the bill or know someone who does, check out the link below for the detailed job listing and information on how to apply:
8 Comments
Looking for an outstanding render talent? Contact E-Cycles developer!
I know he wont join but should try to get in contact with the Fstorm render developer.
I know, I know, its a render engine for 3ds max, its unbiased and only works with GPU, but Andrey Kozlov created a great render engine from scratch, he is really active with the community and implemeting ideas and feedback really fast, while trying to optimize the engine on every update. Have a look
not sure about Kozlov, rumor has it he was involved in a copyright infringement case. Otoy sued him.
(don't take my word for it though)
Apparently won the case
Strange news for me. I was under the impression that it was all on a voluntary basis... Now there are "jobs".
Dude, I guess you pay your bills working on voluntary basis "job"
Are you a pompous twat all the time or are you just having a bad day?
Please guys find a talent and implement some light caching techniques because Cycles is so slooooow on indoor scenes.