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How to Setup a Live Workflow with Blender and Unreal


mozzy69 writes:

For some time many content creators have struggled with transferring assets from Blender to Unreal, particularly when assets need to be tweaked then re-exported and again reimported. This workflow can cause a significant bottleneck in production, particularly in dealing with character development.

In this post, we look into the Send To Unreal Add-on that is actively being developed and is available from the Epic Games GitHub developer community. This invaluable tool aims towards automating the export/import process between Blender and Unreal. It's a breeze to set up and is also cross-platform compatible.

Read the full article here

About the Author

lyndon daniels

As a long time tech-enthusiast, I've been involved for many years in different fields of interest including 3D animation and Web Development, primarily. I've built realtime applications, worked on large scale animations, developed many software projects but find the most satisfaction in education. I thoroughly enjoy learning and helping others learn too, just makes my day.

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