Allows you to control the CNC machine and generate G-code to milling.
manahter writes:
G code and CNC control operations:
- Currently only curves can be converted (will be developed for 3D objects as well)
- This addon has been tested with GRBL v1.1 - CNC 3018.
- This addon is under development.
15 Comments
wow - this is so cool! CNC control directly in Blender - oh man I need one of these tiny desktop CNC mills ;-)
Thanks. Mini CNC is nice :)
I can make you one if you are interested let me know!!
I have read all of your comments.
I think you want to support.
I have found a 1-2 week job outside. I go and come there.
I can take time to the project after outside job finished.
If you want to contact me, my mail address:
[email protected]
Thank you for your interest.
Thanks. Mini CNC is nice :)
can you gives us some info on the differences with BlenderCam that exists for years and has pretty good features too ? thanks a lot ;)
https://github.com/vilemduha/blendercam
I did not use blendercam. Because it was working with the old version of the blender. I looked at the link you sent. It working with 2.8 and 2.9.
I took a look at it. It looks a lot better than I was developing.
One good thing is that it can be CNC controlled with the add on I developed. Still, I will continue to improve. If nobody uses it, I will.
Thanks :)
Nice!!! Looking forward to see a 3D nCNC!!!
Thanks :)
great! I'll try your addon too ...
maybe both can merge at some times to get the best of them ;)
Maybe :)
Do you need some funding? I will be willing to donate some money each week for you to develop this more, let me know!!
How can I support you and the development of this? Do you have a blender market account
Here is my experience with the two addons:
- nCNC is simpler to install than BlenderCAM. ( 1 step instead of 2 (or 3) )
- nCNC is very quick to to setup simple engravings based on curves or SVG files.
- nCNC can communicate directly to grbl. no need for another software like UGS, Mach3, bCNC
- nCNC is much younger and lacks some basic features like tool, path, and machine presets, multilple actions of the same type are tedious to setup.
- nCNC does have presets available for visualizing the tool path, but they're only applied as a theme to the file. There is no way to visualize individual carve/drill/cut operations.
- BlenderCAM is currently the more mature robust gcode generator/slicer.
-BlenderCAM allows user to configure machine presets setting bed size for soft limits, feedrates, and already has presets available for several machines.
-BlenderCAM has tool presets, many of them, for different cutters and engravers. This is a necessity if you're trying to machine parts, not just art.
-BlenderCAM Cutting operations like adjustments for different bits are an essential that is completely lacking in nCNC. BlenderCam will adjust toolpath with a given strategy based on width and shape of cutter, for each cut. ( inside, outside, or on the line. nCNC currently only offeres "on" the line. )
-currently nCNC only offers 2D cutting stragies for profiles and basic fill and relief techniques.
-BlenderCAM has far more options for relief carvings, especially for more organic curves.
My opinion after a week:
Right now nCNC is awesome if you want to make art or signage with acrylic or wood. If you are familiar with blender the nCNC addon is simple to setup, and as easy to operate as Cricket, or Silhouette software.
If you are trying to make plywood gears with insets /hole patterns for hardware, or more ornate reliefs, then probably BlenderCAM will have more features tthat help simplify the workflow. It still requires a dedicated controller for the machine, but probably a mute point if your doing more advanced operations anyway.
I like it. Good experience