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How to Create and Animate a Glowing Pickup with Blender and Unreal Engine 4

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mozzy69 writes:

In a series of posts on developing a sidescroller game taking inspiration from Sonic the Hedgehog and Wipeout 2097, we start with the basics. By creating a pickup asset in Blender and importing it into UE4 we add a material that glows and some basic animation. In doing so, we learn a fundemental workflow that can be used in binding many of UE4's editing interfaces together.

Read the full post here.

About the Author

lyndon daniels

As a long time tech-enthusiast, I've been involved for many years in different fields of interest including 3D animation and Web Development, primarily. I've built realtime applications, worked on large scale animations, developed many software projects but find the most satisfaction in education. I thoroughly enjoy learning and helping others learn too, just makes my day.

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