Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: September 21, 2020

0

Announcements

New Features and Changes

Blender 2.91

User Interface

  • Properties Editor (notes ) (video :cinema: ) ( Hans Goudey )
    • Search through properties in the properties editor, automatically expanding and collapsing panels. Ctrl-F starts a search, and alt-F clears the search field.
  • Outliner (notes ) (video :cinema: ) ( Nathan Craddock )
    • Object collections now have a color tag, set from the right-click menu.
    • Drag & drop for modifiers, constraints and grease pencil effects.
  • NLA Editor ( Wayde Moss )
    • Always show all strips, also in tweak mode. (commit )

Modeling

  • Sculpt ( Pablo Dobarro )
    • Render Mask and Face Sets with modifiers active (commit )
    • Scale Cloth filter (commit )
  • Curves ( Hans Goudey )
  • Meshes:
    • Unify all XYZ symmetry options across modes. (commit ) ( Pablo Dobarro )
  • UVs:
    • Select face loops when in face-select mode (commit ) ( Campbell Barton )

Viewport

  • 3D Viewport ( Pablo Dobarro )
    • Fade inactive geometry overlay (commit )
    • Operator to switch to different objects in edit, sculpt and paint modes. D key (commit ) ( Pablo Dobarro )
    • Option to lock HDRI rotation to view (commit ) ( Pablo Dobarro )
  • Fluid simulation ( Sriharsha Kotcharlakot )
    • Add various visualization options. (commit )

Rendering

  • Eevee ( Clément Foucault )
    • GGX multi-scatter distribution for glossy reflections, improving energy conservation.(commit )
  • Grease Pencil ( Antonio Vazquez )
  • Shaders ( Alex Strand )
    • Add emission strength input to Principled BSDF node (commit )

Animation

  • Constraints ( Chris Clyne )
    • Action Constraint: Add manual time factor input control (commit )
  • Overrides ( Bastien Montagne )
    • Support inserting items in collections created by Python add-ons. (commit )

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×