Koumis writes:
I'll show you how we quickly I did color correction back in the day when i used to work in television. But is it better than filmic? I think so.
https://youtu.be/_h7BQ8n_buI
Koumis writes:
I'll show you how we quickly I did color correction back in the day when i used to work in television. But is it better than filmic? I think so.
https://youtu.be/_h7BQ8n_buI
7 Comments
Filmic has.... issues.
Lighting & color management in Blender both have issues imho.
I never use Filmic, and do all CC of the renders later.
I think we're assuming that Filmic was supposed to be a "set and forget" thing. But it's like anything else. You set it and adjust based on your project.
You totally got wrong what Filmic does. You can't feed a LDR and then use it on that image.
You should use Filmic when you setup a scene (o import HDR image/sequences) that has real-life light intensity variations, that can go from total darkness to artificial lights, and up to hyper-bright sun light. Filmic will tonemap the result with a quite accurate reproduction of the tone ranges of photographic films (hence the name). So what actually does is to bring all the colors values into the LDR 0-1 range, or in other words the RGB 0-255 range.
This helps achieving a more "realistic" result, since our eyes are 'trained' to see photos as a trustfull reproduction of the real world.
By the way, it is also known that Power/Gamma/Gain is intrinsecally not working with Filmic, because the math behind the two is not applicable. Too bad that the modifier in VSE doesn't have the option to switch to Offset/Power/Slope that is in the compositor node. Food for a feture request maybe...
Aawks.
It's like LSSCPP said. Your mixing up a few things. In our digital scene we can have a very high dynamic range. Before Filmic, we used the default transform view to "translate" our high dynamic range to our monitor (which is dealing with other range of values). And that default view is really really ugly once you realise what happens. It's clipping the higher values to 1. This means that we get all strange color shifts in the highlights.
Luckily came Filmic (thank you Troy). And with Filmic we can see now the high dynamic range of your digital scene on our monitor. Unfortunately I am not able to explain all in details, but I know that what you present here is completely mixed up. Though, I use the same technique for post processing when I post on Social Media or Youtube, but that has really nothing to do with filmic. If you want to do it professionally, then export the scene in .exr then post process is in professional software like Fusion, Nuke, etc.
What you are doing there belongs to the domain of photoshopping, absolutely not in domain of a 3D scene (scene referred space). I believe it's called pixel pushing (your technique), and is for after the transform view (if you really want to do it that way).
blender3d view add some red color to the material. but after saving image in your pc you get another results!