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From export to Prefab: Bring your 3d asset to game engine | Tutorial for Blender & Unity


25games writes:

In this episode I will export an static 3d mesh in Blender as an FBX. I will import and adjust the asset in Unity so that you have an Prefab as a final product.

In this video I will only talk about the export / import process for game production. I will show you my personal way what worked best for our game Kordex.


About Author

Simon Gangl

25games was founded in 2016 by two friends: Severin & Simon. Our first goal was to publish a action-adventure game called Kordex. Sadly we wasn't able to find enough support to continue development. However, our Youtube channel and the pixel community was growing nicely. So we decided to continue producing videos for gamedev for you! If you have any problems with game production, feel free to contact us and we try to help!

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