Koumis writes:
A different approach to a boolean cut, that will give you a crisp and beautiful cut.
https://youtu.be/Gj2ZjpiDUWY
Koumis writes:
A different approach to a boolean cut, that will give you a crisp and beautiful cut.
https://youtu.be/Gj2ZjpiDUWY
6 Comments
Blender "does that" whenever you have vertices / edges / faces overlapping when you use boolean, either before or after the operation. I speculate maybe there's a div/0 error or similar that gets passed over and it produces this effect. It's not a problem if you nudge things around, but it'd be nice to have it finally fixed, as it causes problems with hard-ops as pointed out.
There's a limit to a model's complexity where merely nudging things around will fix the problem, also.
And on some occasions the principal shape of the object remains but the surface of the cut vanishes.
I'm glad it's a known issue - I thought I was doing something wrong the first time I tried it out.
i don't really get the different "approach" other than manually fixing the topology after boolean cutting... did I miss something
Hm yeah not different - better to call it more refined result.
Muito legal.
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