Christina Myrvold writes:
The long-awaited sequel to "How To Pose DAZ Models (+ Blender Importing)" is finally here! If you're an avid user of DAZ for quick figure referencing in Blender, you'll know the insurmountable annoyance of having to export the model from DAZ, to Blender, only for it to not quite fit the shot you're going for. You grunt and head back to DAZ to fix the pose and re-export, re-import, and might even have to repeat this process a few times to get that shot -just- right. Well, there turns out there's an add-on for that!
In part of this mini-series, I demonstrate how to set up the Diffeomorphic DAZ Model Importer add-on in Blender developed by Thomas Larsson ( http://diffeomorphic.blogspot.com/p/daz-importer-version-14.html ), and show you the difference between the Diffeomorphic add-on and the newly-released official DAZ-Blender bridge.
I will walk you through the process of importing posed DAZ models that include a fully editable bone rig -and- textures. In part 2 of this mini-series, I'll demonstrate how to save poses and facial expressions internally in DAZ, how to import a model in A-pose, and to have them animate into a different pose, which opens up possibilities for cloth simulation during a pose animation! Lastly, in part 2, I'll show how to tweak your model's textures in the Shader Editor.
We hope you enjoy the video!