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Texturing Stylised Characters 02 - Blocking out the Base Colours, the Cheap and Dirty way!

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Dikko writes:

In part two of this series, we take the time to block out the base colours for our character! To avoid the pain of painting in every step of the way, we resort to Blender's greatest strength - the MATERIAL NODE EDITOR!

We cap off the video by adding a little bit of flourish with some vertex painting and adding some subsurface scattering!

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