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See Blender’s Cycles renderer running in the Houdini viewport

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Tangent Animation technical director Ben Skinner has posted fascinating preview images of Blender’s Cycles renderer running as a Hydra render delegate within the Houdini viewport.

The work looks set to improve interoperability between the two applications, helping studios to create assets within Blender, then use Houdini’s Solaris look dev toolset to assemble them into production scenes.

The integration work, which has not yet been released publicly, should also enable Cycles to run within the viewport of any other DCC application that supports Hydra render delegates.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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