Masaru writes:
Blender 2.83 was released a few days ago. It brings more cool new features for Blender users in all fields. So how about architecture visualization? Is there anything new for us? Today I’m gonna dive into the new features that can help us in archviz projects.
3 Comments
I'm actually getting some killer results from adaptive sampling on my 6 core i7 Mac Mini. I'm not rendering complex environments but product models with a few nice soft lights and a floor/back wall with a reflection or a 3D logo in a simple environment.
So far I am seeing a 4.2x render speed boost which is insanely massive and 2x faster than my Vega56 eGPU under Bootcamp. If I set the noise threshold to 0.1 I get some visible fine grain but I get a 17x render speed boost which is mind boggling.
This suddenly makes the limit of CPU Cycles rendering on MacOS bearable and usable. I'm sure it will be even better with my eGPU under Bootcamp but this is a massive enough improvement to allow me to just stay in MacOS unless I really need to render a bit faster.
So for those that do simpler environments like gaming sprite assets with an alpha channel this new feature is massive.
Hi! glad to hear your experience. It's really a nice feature to have isn't it? :D
OptiX in Blender 2.9 will support also GTX cards.