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Blender Developers Meeting Notes, 18 May 2020



  • Thursday is holiday in the Netherlands (21/5 - ascention day).
  • Tracker curfew wrap up - blog post .
  • Yiming Wu is resuming his work on LANPR.
  • Welcome Ubisoft developers: Nicolas Fauvet, Sylvain Magdelaine and Thomas Capelle. They have been granted commit access to work in the xr-world-navigation branch.

Bug Fixing Sprint

  • The average of daily fixes went up 92%, from 13 to 25.
  • High priority bugs went down from 18 to 5.
  • Unclassified went from 117 to 105 (need to improve further).
  • New reports and untriaged continues around the same (which is good).
  • Known issues went up 24, to a total of 594.
  • Reports that need developers attention when down 6%, from 770 to 732.


  • LTS final plan is still to be proposed/announced.
  • Brecht Van Lommel created T76058 to address the changes in Blender regarding LTS numbering.
  • There are still open bugs tagged as 2.83 . Dalai Felinto to assign them to developers.

Google Summer of Code

  • Regression Testing Framework by Himanshi Kalra starts this week - branch soc-2020-testing-frameworks .
  • The updated proposals for all the projects will be in the GSoC 2020 page .

New Features and Changes

Blender 2.90

  • User Interface: new About dialog, accessible from the Blender app menu. ( Harley Acheson )
  • User Interface: undo/redo support for text fields. ( Hans Goudey )
  • Grease Pencil: X-ray option for canvas grid, to make the grid always visible and not occluded by meshes. ( Antonio Vazquez )
  • Grease Pencil: anti-aliasing threshold render option, to control trade-off between sharpness and over-blurring. ( Antonio Vazquez )
  • Preferences: option for default empty size for collection instances. ( Jacques Lucke )

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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