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How to use QUIXEL MEGASCAN for Blender (to create a misty Japanese garden)

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Masaru writes:

One of the factors that made the success of the Unreal Engine 5 demo is the massive library from Quixel Megascan. Megascan is a library of models and textures taken from real life so the authenticity and detail are very high, up to 8K for texture.

Today I would like to share how to bring this library to Blender to use, mainly for the environment. And I also guide you to make a small Japanese garden corner entirely with Quixel Megascan.

Hope you like it!

About Author

Quy Tran

I'm Quy, aka. Masaru. I'm a 3D artist specialized in Architecture and Product Visualization. I started with Blender since 2018 and love it till now!

8 Comments

      • Hi, what I mean is we can use Megascan library with Blender for non-commercial only. If we want to use it commercially then you have to subscribe to Quixel. Please correct me if I'm wrong

        • I'm afraid that you are wrong.

          (I wish you were not BTW)

          So far, in the license the only situation where you can use Megascans for free is under UE4, no mention to non-commercial outside of UE4, for that you have the "Personal" subscription, of 19$/month.

          • Thank you for your info. I read the license rule and if the final output product is in UE, no matter what tools you're using before that, is still legal. In this case, does my video have a problem? should I remove it?
            Thank you

  1. That's it, if it's in UE4 there is no trouble because they are used in UE4.

    I don't think you have to remove anything, but make a warning or something like that so people don't get confused about Megascans being free, and you can do a second part showing your project in UE4 (for example).

    Anyways I don't think Epic will prosecute you for any reason at all :) , I'm just speaking about this to avoid people missunderstanding of megascans licensing :)

  2. Quixel specifically endorses the use of their products in game assets and renders in their November 2019 EULA.

    Epic Games specifically prohibits extracting Quixel Data from Epic Games' Launcher to be used in other products in their Epic/Quixel EULA.

    At present, my reading is "use our products, but don't hack them." Epic Games themselves is working on Blender integration into Unreal Engine natively makes the argument pretty moot, anyways.

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