UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Porteries Tristan (a Blender Game Engine developer) and some of his friends in September 2015.
It's an independent branch, and its aim is to clean up and improve current Blender Game Engine (BGE) code, experiment with new features, and implement forgotten features that currently exist but have not been merged with the official Blender trunk.
While we continue working on the amazing UPBGE 0.3 using EEVEE renderer, we are proud to present this new release UPBGE 0.2.5.
The focus was on bugfixing and usability, but features weren’t left out either.
Thanks a lot to all the UPBGE and BGE community for its great support.