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New tutorial series: Rig Anything with Rigify

16

Todor Nikolov writes:

For people struggling with rigging: I've been working on a tutorial series called "Rig Anything with Rigify". Rigify is a free addon that makes rigging in Blender simple and fun.

You'll learn tools that will enable you to rig *any* character, no matter how complex or weird. Here are some of the creatures that we'll work on together:

First, check out the Series Intro:

The core of the series is free and consists of 7 chapters. More may be added later depending on people's interest (ideas are welcome!). I am also working on advanced content that will be available for purchase. More on that will be disclosed later.

Today I give you chapter 1 and chapter 2. Future chapters will be released about once per week. Keep an eye out.

Chapter 1 is for people completely unfamiliar with Blender armatures. Experienced users can skip this part (i.e. if you can set up an IK leg in your sleep don't bother with this chapter :) ). See also the blogpost  for this chapter.

Chapter 2 is an overview of the Rigify Workflow. See also the blogpost for this chapter.

Next week we'll start using Rigify's prebuilt Meta-Rigs!

About Author

Todor Nikolov

Freelance 3d artist and a Blender head for the last couple of years. Recently started cgdive.com where I share in-depth tutorials.

16 Comments

    • Thanks so much for the support, Luis!
      Please be patient as I work on the advanced stuff. If you have any questions, just get in touch! I just added a PDF with contact info to the package.

  1. ShadowMaker SdR on

    It looks like an exciting course. I am especially curious about how you did the 'floppy ears/antennas' of the alien. It's something I've never gotten the hang of in Blender so far.

    • This is actually pretty simple. The whole alien is animated with animation modifiers (mostly Noise and Built-in function(sine)). Each bone of the tentacle uses the same modifier with a slight offset.
      I plan to have at least a quick video about that.

  2. Hi Todor!

    I was just wondering, will you touch upon weight painting and how to rig a character with separate objects parented to the main body, and without merging everything together (for example a leg with trousers and shoes with laces, etc.)?

    Thanks in advance!

    • Hi,
      weight-painting has been one of the most requested topics since I released the videos, so yes, I'll probably make a tutorial on it. But there is already a list of other things I have to record first so it
      may take some time.

      As for "how to rig a character with separate objects parented to the main body, and without merging everything together"
      there is a little bit of that in chapter 6 of this series. I show how to parent the character's eye (which is a separate object) directly to a bone, rather than using vertex weights. And in the advanced videos I am planning to rig characters with props.

      Thanks for the suggestions, I'll add them to my list of ideas!

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