Kevin Lorengel writes:
Noise has always been an issue when rendering in Cycles, first we got rid of it by increasing out samples, which ineitably increased the render time.
Blender Foundation gave is a denoising feature in blender 2.78, which was pretty good at that time, as we had no alternative, tho it is very slow and causes more artifacts than its reducing noise.
Remington Graphics used the Nvidia AI Denoiser to create the D-Noise addon, which worked well, but caused a lot of "smearing" and bad edges, unusable for animations.
Intel open image Denoiser was added into Blender 2.81, allowing you to have more control over it in the compositor, but it too had lots of smearing and tearing, but not as much as Nvidia.
I created a node group that harnesses the full potential of Intels Denoiser to give you an easy way to get wonderfully clean renders, with nearly no smearing or loss in detail, as it breaks the rendered image into its many components and denoises it all one by one and combines it back together for you to use!
Here you can download it for free!
Doubt its power? Here I have a comparison!
You want to use it but are not sure how? I've have the solution!
This no node group will massively help you out with the renders, saving you a lot of time, and potentially money if you use a render farm!
You can reduce your samples and render on low power machines with no need to upgrade and get cleaner results than any other Denoiser!
50 Comments
Hello, Before I download, how does it do with animations? I've been trying to find a good denoising solution and the results I've been getting are a bit weak..
I have a video where it shows how it works on animations:
https://www.youtube.com/watch?v=_S3l4WL6kB8
It is on the first version of the denoiser, but it should not have changed.
Just be sure to disable random noise seed, and you will be fine!
This video compares
Noisy
Default
OIDN
SID
in that order
You say it's free, but it's making me give a price before I download.
yes, its a donation price, you can type in 0€
it says 0€+ because that means you can put at least 0€ into it, which is free
NICE! It looks very cool. Thanks for sharing.
I can’t enable Subsurface Scattering passes in Blender 2.83 Cycles, are they gone?
Apparently the SSS in 2.83 is now together with the Diffuse channel... Which I personally don't really agree on being a good change... But I will update the denoiser to 2.83 when it's released, if you don't use a pass, you don't need to connect it.
Hi ! I love this addon , however my SSS denoises black and I cant figure it out , any advice?
Be sure to have the correct version, as the newest releases are not compatible with 2.82, and are only for 2.83 and above.
Updated it to 2.83, but also made it an addon
You rock Man!!!!!!
Tnx Tnx Tnx!!!!
It now is an addon and much easier to use! Updated video on my Chanel
Hello,
I can download only py script, but not zip file.
Message appeared:
Page not found.
The thing you were looking for doesn't exist.
Hello, i have never uploaded a zip file, so it must me an issue with gumroad. What exactly do you want to download?
I have downloaded the SuperImageDenoiser.py script, but in tutorial you are using blend file to append nodegroup.
So I am stuck on this first step.
Tnx for you reply.
I'm sorry, but with new Update there are some big difference in Render Result with Composite and View Layer images..
Both with realese 2.82 and on Build 2.83.
Really? What exactly is different?
I compared them and there was no difference, I changed the way glass and volumes are denoised as previously it got artifacts
https://drive.google.com/open?id=16nousQ-XuT4te-gRWrezQkCK4z3LiU6N
Sorry, I entered the wrong link
https://drive.google.com/open?id=1gA69C6luKmY42am0IyhmuXY05KIxHDal
Ohh now i see! sorry! I probbably messed up the code in the addon! will fix it right away!
Thank you for noticing!
Now i fixed it. 2.83 versions can be downloaded in the experimental version category
With 2.82 work it!!!
I tried now new test.
Tnx for your job!!
Hello Kevin, I have a bug with the latest version (add-on) but with the previous one too on Blender 2.82a. I let you screeenshots to show you : http://photos13.free.fr/Bug_SID/
It works if I don't touch anything after the render but if I do anything in the compositor (just disconnect a node and reconnect it in the same slot for example), I have results in the render view as the 2 first screenshots (I have a different result each time, it's 2 examples of what I can have).
Other thing, it works VERY WELL (thanks !) in most cases but as in the 2 last screenshots, you can see I loose the grain on the wall that is intended (it's understandable as it's a noise texture used to do the bump :P). Do you think there is a way to avoid this ?
Good day!
Glad you like the node group! This is most likely a bug with blender itself. The reason this looks like it does is because some passes seem to be "lost", as if blender kicks it out. But we can dive deeper into this if you join the discord https://discord.gg/nnF5Gn
Good day!
Glad you like the node group! This is most likely a bug with blender itself. The reason this looks like it does is because some passes seem to be "lost", as if blender kicks it out. But we can dive deeper into this if you join the discord https://discord.gg/nnF5Gn
May I get new linknof discord?
Thanks..
Sure, here https://discord.gg/kpGTEHK
There is also a link on the info of the addon when you install it
Hello!
I got a bug installing the Addon. Neither new versions are able to activate. I use 2.82a
https://drive.google.com/file/d/1V7m9QysVQLZT1geEU501obGohWih6o8U/view?usp=sharing
Where is the bug? I don't see anything wrong.
if you mean the warning, it says it's not compatible with blender 2.8 as the Intel denoiser is not yet in it. And not compatible with 2.83 as there are no SSS passes in it
When I activate, gives an error and don't stay activated
This is maybe an issue that is already known, gumroad renamed the file and makes it not work anymore. Renaming the file to something like "SuperDenoiser.py" should fix it. Really annoying but today I'll try to upload it as a zip so it's not renamed
Thank you very much. I renamed the file and it worked.
Sorry for bothering :)
Hi Kevin, when I enable under Layer Properties Editor > Denoising it brings only "Noise Image" socket into Render Layers composite node. I do not have any of yours Denoising sockets at the bottom of your Render Layer node. So I can't plug them into your Group node (Denoising Normal. Albedo) under OS X. Or there is another Denoising feature? Thanks for more info.
Hey, you should not enable denoise, but denoising data, it's at the top be sure that the default denoiser is deactivated
Ah sorry ... Layer Properties > Passes > Denoising Data needs to be enabled.
Hello
It seems I found a bug in the addon.
If I render with a resolution of 4000 pixels, SID instead displays an Image pass for Glossy.
But if the resolution is only 2000 pixels, everything is normal.
I seems the same bug I had : http://photos13.free.fr/Bug_SID/. Kevin said that it's probably cause the scene takes to much RAM.
I have tried many times,
only a maximum of 2000 pixels
A guy made a render @ 4800*3600 px and used SID. I can't give a direct link but it's on Facebook Blenderartists group : https://www.facebook.com/groups/blenderartists/?fref=nf and the user is Kristian Budi Santoso
Hi, I've been using your denoiser and it's great, but I came across a problem when I tried to render with transparent background. Light outline around the object appears after the node group gets executed.
It looks like this: https://imgur.com/6J9kXg2
And is not present when I use default denoiser or when I don't use it at all. https://imgur.com/OuZcrs8
And as I said the problem even exist when the background is present. https://imgur.com/m05PyVp
But it's not as noticeable
Here is my compositor setup https://imgur.com/jcxOzQm
Hello, Its an easy fix, disconnect the env pass, and set it to black.
it is a little issue blender has with alphas and the env pass
Hey Is this support blender 2.8
Hello, no this only supports blender 2.81 and higher. The new plug in version is for 2.83 and higher
hello everyone, I wanted to ask something about a problem that I encountered with the super denoise node, it practically happens that in the final rendering phase some materials are damaged which is obscured .. below the link with the images of what I mean, has happened to anyone? how did you solve? I'm wasting a lot of hours understanding why .. I use blender 2.83.2
https://we.tl/t-tOyJbrdf0g
It was great having guy like you, thanks much brother!!!!
I’ve tried it, realized it’s not for me, removed the addon, but after that the denoise node in compositor (the cycles one) just stopped working..
Hi,
make sure everything else is set up correctly and the nodes are connected.
the addon does not change any code of the nodes, so it can't affect it.
Kind regards,
Kevin Lorengel
Hi, yep I checked everything possible and impossible, just doesn’t make any sense..
Have you tried a new project?
SID does not change any internal code of blender. And with it removed. I it is impossible that it is the cause.
There must be something else going on.
I couldn’t manage what’s wrong, but in the end just removed and installed blender again and it helped♀️ Thank you for your answers!