jayanam writes:
In this tutorial I explain how to create a low poly platform with Blender 2.8, export it as fbx and use it in Unity as a moving platform game asset in the Unity Low Poly Game Kit.
The model is textured with one texture only and one material to avoid draw calls in the game engine. In Unity I add colliders and a C# script to attach the third person player to the platform.
1 Comment
I like your explanation of how you move your player with the controller. Clean solution!
I've done an alternative approach years ago by parenting the player to the object. I wonder if there's an advantage to either approach? Regardless, nice work!
Your asset looks good, too.