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Art Spotlight: Wooden Tavern


3D Artist Conrad Justin details how he combined unique and modular designs to craft his Wooden Tavern model in Blender.

Hi! My name is Conrad Justin. I’m 26 and I live in Warsaw, Poland. I have been making game environments for 8 years for many communities in the gaming world. First for XONOTIC (three of my maps became official!), then for Quake (7th place in a mapping competition—was a disaster!), Unreal Tournament, and now I’m doing asset packs for Unreal Engine users and Sketchfab scenes like the one you clicked! I finished art class in high school, then did a master’s in Civil Engineering, graduated music school (I create soundtracks to my designs and play concerts on piano). I use Blender, Photoshop, Quixel Suite, and UE4. The Wooden Tavern model (part of the pack Wooden Town) was inspired by French Gothic architecture and the game Thief. Read on and I will tell you about my workflow!

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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