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Art Spotlight: Wooden Tavern

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3D Artist Conrad Justin details how he combined unique and modular designs to craft his Wooden Tavern model in Blender.

Hi! My name is Conrad Justin. I’m 26 and I live in Warsaw, Poland. I have been making game environments for 8 years for many communities in the gaming world. First for XONOTIC (three of my maps became official!), then for Quake (7th place in a mapping competition—was a disaster!), Unreal Tournament, and now I’m doing asset packs for Unreal Engine users and Sketchfab scenes like the one you clicked! I finished art class in high school, then did a master’s in Civil Engineering, graduated music school (I create soundtracks to my designs and play concerts on piano). I use Blender, Photoshop, Quixel Suite, and UE4. The Wooden Tavern model (part of the pack Wooden Town) was inspired by French Gothic architecture and the game Thief. Read on and I will tell you about my workflow!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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