3D Artist Conrad Justin details how he combined unique and modular designs to craft his Wooden Tavern model in Blender.
Hi! My name is Conrad Justin. I’m 26 and I live in Warsaw, Poland. I have been making game environments for 8 years for many communities in the gaming world. First for XONOTIC (three of my maps became official!), then for Quake (7th place in a mapping competition—was a disaster!), Unreal Tournament, and now I’m doing asset packs for Unreal Engine users and Sketchfab scenes like the one you clicked! I finished art class in high school, then did a master’s in Civil Engineering, graduated music school (I create soundtracks to my designs and play concerts on piano). I use Blender, Photoshop, Quixel Suite, and UE4. The Wooden Tavern model (part of the pack Wooden Town) was inspired by French Gothic architecture and the game Thief. Read on and I will tell you about my workflow!
1 Comment
Wowowoww
And the windows Texture/bump/normal have succeeded incredibly well :)
The light scatters so beautifully.