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WFN Development Blog S1E3

4

Elliot Gascoigne writes:

Hi all, Sorry for two posts so close together! But here is the latest update for my game project WFN. Where i briefly go over a slightly different way of optimising assets in blender to use in games!

About Author

Elliot Gascoigne

I am a freelance 3D artist and game developer and die hard blender fan. I'm not an expert but in my spare time I do what I can for the community!

4 Comments

  1. ImagineCGimages on

    Wow! That's wonderful! I love the overall look, you've tied the world together well - and the music is lovely!

    What are you making the game in? Are you using the Blender game engine or something else? I've only really had a fiddle with Unity...

    I shall watch your progress with interest!

    • Thank you so much for another amazing comment! I really appreciate your kind words and awesome feedback.

      I'm making the assets in blender but then using unreal engine 4, I decided to use unreal simply because the coding is done using blueprints which is a node based coding system, and blender taught me how amazing nodes are!

      Thanks for following the journey! :D

  2. I found your videos. You should not give up. The game looks good. You're doing what normally takes a team of people to accomplish, and that is not easy. You may not realize it, but what you've accomplished so far most people can't do. I'm looking forward to this game's release.

    • Thank you for your amazing comment! It's great to hear that you found the videos! I will not give up don't worry! The title may have been misleading my apologies, i called it 'End Me' as it's the last line of the injured rootling. Development has slowed down a little bit due to covid and needing to pay the bills but I'm still working on it. Thanks again!!

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